vibespatial.overlay.microcells¶
Attributes¶
Classes¶
Functions¶
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Module Contents¶
- vibespatial.overlay.microcells.cp = None¶
- class vibespatial.overlay.microcells.OverlayMicrocellBands¶
- row_indices: Any¶
- interval_indices: Any¶
- lower_segment_ids: Any¶
- upper_segment_ids: Any¶
- x_left: Any¶
- x_right: Any¶
- y_lower_left: Any¶
- y_lower_right: Any¶
- y_upper_left: Any¶
- y_upper_right: Any¶
- representative_x: Any¶
- representative_y: Any¶
- property count: int¶
- property row_count: int¶
- property representative_points: vibespatial.geometry.owned.OwnedGeometryArray¶
- class vibespatial.overlay.microcells.OverlayMicrocellLabels¶
- bands: OverlayMicrocellBands¶
- left_inside: Any¶
- right_inside: Any¶
- property count: int¶
- vibespatial.overlay.microcells.build_aligned_overlay_workload(left: vibespatial.geometry.owned.OwnedGeometryArray, right: vibespatial.geometry.owned.OwnedGeometryArray) vibespatial.overlay.contraction_types.AlignedOverlayWorkload¶
- vibespatial.overlay.microcells.build_overlay_microcell_bands(left: vibespatial.geometry.owned.OwnedGeometryArray, right: vibespatial.geometry.owned.OwnedGeometryArray, *, dispatch_mode: vibespatial.runtime.ExecutionMode | str = ExecutionMode.GPU) OverlayMicrocellBands¶
- vibespatial.overlay.microcells.label_overlay_microcells(bands: OverlayMicrocellBands, left: vibespatial.geometry.owned.OwnedGeometryArray, right: vibespatial.geometry.owned.OwnedGeometryArray, *, dispatch_mode: vibespatial.runtime.ExecutionMode | str = ExecutionMode.GPU) OverlayMicrocellLabels¶
- vibespatial.overlay.microcells.build_and_label_overlay_microcells(left: vibespatial.geometry.owned.OwnedGeometryArray, right: vibespatial.geometry.owned.OwnedGeometryArray, *, dispatch_mode: vibespatial.runtime.ExecutionMode | str = ExecutionMode.GPU, selection_operation: str | None = None) OverlayMicrocellLabels¶
- vibespatial.overlay.microcells.build_overlay_contraction_summary(left: vibespatial.geometry.owned.OwnedGeometryArray, right: vibespatial.geometry.owned.OwnedGeometryArray, *, dispatch_mode: vibespatial.runtime.ExecutionMode | str = ExecutionMode.GPU) vibespatial.overlay.contraction_types.OverlayContractionSummary¶