Architecture¶
Internal design documentation for vibeSpatial’s GPU-first spatial engine.
- Runtime Model
- Precision Strategy
- Residency Policy
- Adaptive Runtime
- Dispatch Crossover Policy
- Explicit Fallback Surfaces
- Fusion Strategy
- Determinism And Reproducibility
- Robustness Strategy
- Geometry Buffer Schema
- Mixed Geometries
- Null And Empty Geometry Semantics
- API Dispatch
- Point Predicate Pipeline
- Binary Predicate Refine Pipeline
- Segment Intersection Primitives
- Spatial Query And Join Assembly
- Rectangle Clip Fast Paths
- Overlay Reconstruction
- Dissolve Pipeline
- Make Valid Pipeline
- Stroke Kernels
- IO Support Matrix
- File Format IO
- Arrow And GeoParquet IO
- IO Acceleration
- GPU Kernel Caching